Indexed 3d Scene Layers (I3S), is an Open Geospatial Consortium (OGC) standard for streaming massive amounts of heterogeneously distributed geospatial data for an interactive experience for web, desktop, mobile and embedded clients.
I3S supports storage and transmission of very large data consisting of millions of discrete 3D objects with attributes, integrated surface meshes and point cloud data covering vast geographic areas. Ability to stream millions of triangles and billions of point cloud, regardless of platform constraints, has opened a new 3D graphics and visual computing front in the geospatial world, where there is an increasing demand for high quality 3D application.
In this talk, we will describe principles and concepts for organizing geospatial data based on bounding volume hierarchy (BVH), various spatial subdivision algorithms, efficient mesh representation, as well as exploring point cloud, mesh and texture compression/decompression techniques, while keeping the content friendly to GPUs. We will also demonstrate various examples of the different layer types and profiles that are supported in I3S.
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