SenAm Games is an indie game studio from Munich, Germany, founded in 2018 and built on top of the Godot game engine. Since then, they have released their first commercial game "Hauma" and finished several serious game projects for clients.
This talk will give insights into SenAm Games' journey with Godot engine and touch on their experience regarding business development, ecosystem and technology and why they continue to use Godot. How did the publishers react? Was it easy to find artists? And what were the technological roadblocks compared to more established game engines?