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  <channel>
    <title>Chaos Computer Club - GodotCon 2023 (high quality mp4)</title>
    <link>https://media.ccc.de/c/godotcon2023</link>
    <description> This feed contains all events from godotcon2023 as mp4</description>
    <copyright>see video outro</copyright>
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      <title>Chaos Computer Club - GodotCon 2023 (high quality mp4)</title>
      <link>https://media.ccc.de/c/godotcon2023</link>
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    <item>
      <title>Fireside Chat (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57831-fireside-chat</link>
      <description>
about this event: https://pretalx.c3voc.de/godotcon2023/talk/51/
</description>
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      <pubDate>Sun, 05 Nov 2023 16:30:00 +0100</pubDate>
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      <dc:identifier>4794cdea-aa59-5d47-81c8-7bbe1685eaf3</dc:identifier>
      <dc:date>2023-11-05T16:30:00+01:00</dc:date>
      <itunes:author>Emilio Coppola, Rémi Verschelde, Krystof Klestil</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57831, 2023, godot</itunes:keywords>
      <itunes:summary>
about this event: https://pretalx.c3voc.de/godotcon2023/talk/51/
</itunes:summary>
      <itunes:duration>00:48:09</itunes:duration>
    </item>
    <item>
      <title>Closing Remarks (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57832-closing-remarks</link>
      <description>
about this event: https://pretalx.c3voc.de/godotcon2023/talk/52/
</description>
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      <pubDate>Sun, 05 Nov 2023 17:30:00 +0100</pubDate>
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      <dc:date>2023-11-05T17:30:00+01:00</dc:date>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57832, 2023, godot</itunes:keywords>
      <itunes:summary>
about this event: https://pretalx.c3voc.de/godotcon2023/talk/52/
</itunes:summary>
      <itunes:duration>00:07:39</itunes:duration>
    </item>
    <item>
      <title>From watercolors to mechs: (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57824-from-watercolors-to-mechs-stylized-rendering-and-asset-pipelines-in-godot</link>
      <description>Stylized 3D games have a lot of barriers to production. This talk breaks down some of the issues and ways to tackle them.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/33/
</description>
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      <pubDate>Sun, 05 Nov 2023 16:00:00 +0100</pubDate>
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      <dc:identifier>6edc3d31-a253-5144-93cd-a4b17d622f05</dc:identifier>
      <dc:date>2023-11-05T16:00:00+01:00</dc:date>
      <itunes:author>Panagiotis Tsiapkolis</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57824, 2023, Talks, godot</itunes:keywords>
      <itunes:subtitle>Stylized rendering and asset pipelines in Godot</itunes:subtitle>
      <itunes:summary>Stylized 3D games have a lot of barriers to production. This talk breaks down some of the issues and ways to tackle them.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/33/
</itunes:summary>
      <itunes:duration>00:25:51</itunes:duration>
    </item>
    <item>
      <title>Building Automotive HMI with Godot &amp; RenderCore (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57827-building-automotive-hmi-with-godot-rendercore</link>
      <description>The field of automotive HMI has evolved into a sophisticated intersection of functionality, compliance, and dynamic visuals. We&#39;ll discuss the requirements, the reasons for choosing Godot, and the custom runtime integration with RenderCoreTM. Additionally, we&#39;ll delve into the modifications made to the engine and editor to accommodate multiple scripts, GLSL shaders, and the conversion from C# to CS, ensuring traceability.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/50/
</description>
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      <pubDate>Sun, 05 Nov 2023 15:30:00 +0100</pubDate>
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      <dc:identifier>80b03c91-67e5-5245-af18-ad5a868b9d7d</dc:identifier>
      <dc:date>2023-11-05T15:30:00+01:00</dc:date>
      <itunes:author>Harsha Padmanabha</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57827, 2023, Sponsor, godot</itunes:keywords>
      <itunes:summary>The field of automotive HMI has evolved into a sophisticated intersection of functionality, compliance, and dynamic visuals. We&#39;ll discuss the requirements, the reasons for choosing Godot, and the custom runtime integration with RenderCoreTM. Additionally, we&#39;ll delve into the modifications made to the engine and editor to accommodate multiple scripts, GLSL shaders, and the conversion from C# to CS, ensuring traceability.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/50/
</itunes:summary>
      <itunes:duration>00:25:28</itunes:duration>
    </item>
    <item>
      <title>Lightning Talks Sunday (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57811-lightning-talks-sunday</link>
      <description>
about this event: https://pretalx.c3voc.de/godotcon2023/talk/47/
</description>
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      <pubDate>Sun, 05 Nov 2023 15:00:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57811-eng-Lightning_Talks_Sunday_hd.mp4?1699202951</guid>
      <dc:identifier>be44ea6b-188e-5514-83a5-593072159fe8</dc:identifier>
      <dc:date>2023-11-05T15:00:00+01:00</dc:date>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57811, 2023, godot</itunes:keywords>
      <itunes:summary>
about this event: https://pretalx.c3voc.de/godotcon2023/talk/47/
</itunes:summary>
      <itunes:duration>00:59:15</itunes:duration>
    </item>
    <item>
      <title>Next-Gen Multiplayer Game Development with The Mirror (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57826-next-gen-multiplayer-game-development-with-the-mirror</link>
      <description>Building multiplayer games with physics and great graphics is extremely complex. The Mirror simplifies this with out-of-the-box networked Jolt physics, authentication, databases, deployments, analytics, REST APIs, tailored shaders, Godot GLB imports, payment rails, marketplace, revshare, and more. The Mirror draws inspiration from Roblox, Garry&#39;s Mod, Second Life, and Red Faction. Join us for a demo and meet the founder, Jared - he&#39;d love your thoughts on what features you&#39;d like prioritized.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/49/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57826-eng-Next-Gen_Multiplayer_Game_Development_with_The_Mirror_hd.mp4"
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        type="video/mp4"/>
      <pubDate>Sun, 05 Nov 2023 14:30:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57826-eng-Next-Gen_Multiplayer_Game_Development_with_The_Mirror_hd.mp4?1699202625</guid>
      <dc:identifier>86d4958a-cac9-52ce-96d0-fe335bed5767</dc:identifier>
      <dc:date>2023-11-05T14:30:00+01:00</dc:date>
      <itunes:author>Jared McCluskey, Wojtek Pe</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57826, 2023, Sponsor, godot</itunes:keywords>
      <itunes:summary>Building multiplayer games with physics and great graphics is extremely complex. The Mirror simplifies this with out-of-the-box networked Jolt physics, authentication, databases, deployments, analytics, REST APIs, tailored shaders, Godot GLB imports, payment rails, marketplace, revshare, and more. The Mirror draws inspiration from Roblox, Garry&#39;s Mod, Second Life, and Red Faction. Join us for a demo and meet the founder, Jared - he&#39;d love your thoughts on what features you&#39;d like prioritized.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/49/
</itunes:summary>
      <itunes:duration>00:47:29</itunes:duration>
    </item>
    <item>
      <title>Volumetric Video in Godot: (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57815-volumetric-video-in-godot-the-making-of-strange-light-an-extended-reality-experience</link>
      <description>To create Strange Light, an extended reality documentary that premiered at the 2023 Arts &amp; Ideas Festival in New Haven, CT, USA, creators Kit Hung &amp; JLS Gangwisch developed a workflow to import and animate volumetric video captured with Brekel Point Cloud into their Godot 4.0 project. In this talk, JLS Gangwisch will demonstrate these tools and discuss using Godot for documentary and extended reality projects.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon20234/
</description>
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        length="797966336"
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      <pubDate>Sun, 05 Nov 2023 14:30:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57815-eng-Volumetric_Video_in_Godot_The_Making_of_Strange_Light_an_Extended-Reality_Experience_hd.mp4?1699202358</guid>
      <dc:identifier>1fe1e604-d812-5b8d-b672-3d0b188b6751</dc:identifier>
      <dc:date>2023-11-05T14:30:00+01:00</dc:date>
      <itunes:author>JLS Gangwisch</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57815, 2023, Talks, godot</itunes:keywords>
      <itunes:subtitle>The Making of Strange Light, an Extended-Reality Experience</itunes:subtitle>
      <itunes:summary>To create Strange Light, an extended reality documentary that premiered at the 2023 Arts &amp; Ideas Festival in New Haven, CT, USA, creators Kit Hung &amp; JLS Gangwisch developed a workflow to import and animate volumetric video captured with Brekel Point Cloud into their Godot 4.0 project. In this talk, JLS Gangwisch will demonstrate these tools and discuss using Godot for documentary and extended reality projects.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon20234/
</itunes:summary>
      <itunes:duration>00:21:16</itunes:duration>
    </item>
    <item>
      <title>Looking good! (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57823-looking-good-achieving-the-best-graphical-quality-in-godot</link>
      <description>One of the biggest prejudices amongst the game dev community that has not tried Godot yet is that the engine is “only good for 2D games!”. Every day Godot is improving its capabilities to render 3D environments more and more, and to put these prejudices to the ground, we took three months to try to achieve the best graphical quality we could for our next game.

Come join us in this talk where we talk about what a team of two people, an artist and an engineer, learned from this experience, what’s amazing, what could be improved, and what didn’t work: Godot 4.2 capabilities, importing assets from Blender to Godot, rendering techniques, workflow, topology, material blending, asset management, level of detail and much more.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202331/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57823-eng-Looking_good_Achieving_the_best_graphical_quality_in_Godot_hd.mp4"
        length="892338176"
        type="video/mp4"/>
      <pubDate>Sun, 05 Nov 2023 11:30:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57823-eng-Looking_good_Achieving_the_best_graphical_quality_in_Godot_hd.mp4?1699202188</guid>
      <dc:identifier>6202cf9f-53aa-58f3-bc10-7c9a08d0d83b</dc:identifier>
      <dc:date>2023-11-05T11:30:00+01:00</dc:date>
      <itunes:author>Fernando Spina, Lisandro &quot;NoidEXE&quot; Lorea</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57823, 2023, Sponsor, godot</itunes:keywords>
      <itunes:subtitle>Achieving the best graphical quality in Godot</itunes:subtitle>
      <itunes:summary>One of the biggest prejudices amongst the game dev community that has not tried Godot yet is that the engine is “only good for 2D games!”. Every day Godot is improving its capabilities to render 3D environments more and more, and to put these prejudices to the ground, we took three months to try to achieve the best graphical quality we could for our next game.

Come join us in this talk where we talk about what a team of two people, an artist and an engineer, learned from this experience, what’s amazing, what could be improved, and what didn’t work: Godot 4.2 capabilities, importing assets from Blender to Godot, rendering techniques, workflow, topology, material blending, asset management, level of detail and much more.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202331/
</itunes:summary>
      <itunes:duration>00:51:54</itunes:duration>
    </item>
    <item>
      <title>Viewports: An Overview (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57825-viewports-an-overview</link>
      <description>Many overlook viewports&#39; potential, but they&#39;re essential for technical art. Join me to explore hands-on examples in Dome-Keeper, Franzy Fury and more.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/42/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57825-eng-Viewports_An_Overview_hd.mp4"
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      <pubDate>Sun, 05 Nov 2023 12:30:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57825-eng-Viewports_An_Overview_hd.mp4?1699199132</guid>
      <dc:identifier>1364f061-990e-5c32-9dc5-daecc9bec7c9</dc:identifier>
      <dc:date>2023-11-05T12:30:00+01:00</dc:date>
      <itunes:author>Raffaele Picca</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57825, 2023, Talks, godot</itunes:keywords>
      <itunes:summary>Many overlook viewports&#39; potential, but they&#39;re essential for technical art. Join me to explore hands-on examples in Dome-Keeper, Franzy Fury and more.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/42/
</itunes:summary>
      <itunes:duration>00:24:42</itunes:duration>
    </item>
    <item>
      <title>Super-charging content production with Godot addons (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57817-super-charging-content-production-with-godot-addons</link>
      <description>This talk, led by &#39;bitbrain&#39;, delves into the common pitfalls that derail many game projects and emphasizes the importance of a solid content pipeline.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202311/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57817-eng-Super-charging_content_production_with_Godot_addons_hd.mp4"
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      <pubDate>Sun, 05 Nov 2023 12:30:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57817-eng-Super-charging_content_production_with_Godot_addons_hd.mp4?1699198986</guid>
      <dc:identifier>e5524f23-6e67-5e50-add4-c6d51a7e0024</dc:identifier>
      <dc:date>2023-11-05T12:30:00+01:00</dc:date>
      <itunes:author>Miguel Gonzalez Sanchez</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57817, 2023, Talks, godot</itunes:keywords>
      <itunes:summary>This talk, led by &#39;bitbrain&#39;, delves into the common pitfalls that derail many game projects and emphasizes the importance of a solid content pipeline.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202311/
</itunes:summary>
      <itunes:duration>00:25:05</itunes:duration>
    </item>
    <item>
      <title>Bending wires: Deconstruction of Robot Detour&#39;s main mechanic (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57813-bending-wires-deconstruction-of-robot-detour-s-main-mechanic</link>
      <description>I am making a puzzle game with a robot on a wire, and we can bend the wire around walls and corners. It really looks complex, but in this talk I deconstruct it to like 10-ish simple steps.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon20236/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57813-eng-Bending_wires_Deconstruction_of_Robot_Detours_main_mechanic_hd.mp4"
        length="355467264"
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      <pubDate>Sun, 05 Nov 2023 12:00:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57813-eng-Bending_wires_Deconstruction_of_Robot_Detours_main_mechanic_hd.mp4?1699198847</guid>
      <dc:identifier>7a1abd57-d4a9-5b22-a990-6bece517483a</dc:identifier>
      <dc:date>2023-11-05T12:00:00+01:00</dc:date>
      <itunes:author>Ivan Bushmin</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57813, 2023, Talks, godot</itunes:keywords>
      <itunes:summary>I am making a puzzle game with a robot on a wire, and we can bend the wire around walls and corners. It really looks complex, but in this talk I deconstruct it to like 10-ish simple steps.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon20236/
</itunes:summary>
      <itunes:duration>00:25:23</itunes:duration>
    </item>
    <item>
      <title>GDScript: Past, Present, and Future (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57821-gdscript-past-present-and-future</link>
      <description>In this talk I present a little bit of history of GDScript, how it is in the current state, and what are the plans for the future years.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202313/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57821-eng-GDScript_Past_Present_and_Future_hd.mp4"
        length="578813952"
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      <pubDate>Sun, 05 Nov 2023 10:30:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57821-eng-GDScript_Past_Present_and_Future_hd.mp4?1699198669</guid>
      <dc:identifier>e8255f95-8954-5049-90eb-dfa014b6184e</dc:identifier>
      <dc:date>2023-11-05T10:30:00+01:00</dc:date>
      <itunes:author>George Marques</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57821, 2023, Keynote, godot</itunes:keywords>
      <itunes:summary>In this talk I present a little bit of history of GDScript, how it is in the current state, and what are the plans for the future years.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202313/
</itunes:summary>
      <itunes:duration>00:49:40</itunes:duration>
    </item>
    <item>
      <title>(Simplified) Flight Simulation Library (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57819--simplified-flight-simulation-library</link>
      <description>Realistic flight physics adds fun, but just for some pew pew and whoosh a scientifically accurate library is too much. This talk presents a GDScript flight library, but with just the parts you really need.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202326/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57819-eng-Simplified_Flight_Simulation_Library_hd.mp4"
        length="609222656"
        type="video/mp4"/>
      <pubDate>Sun, 05 Nov 2023 11:30:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57819-eng-Simplified_Flight_Simulation_Library_hd.mp4?1699197770</guid>
      <dc:identifier>fb957cea-1d70-525b-a69f-347224d0e87a</dc:identifier>
      <dc:date>2023-11-05T11:30:00+01:00</dc:date>
      <itunes:author>Fernando &quot;Vela&quot; Cosentino</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57819, 2023, Talks, godot</itunes:keywords>
      <itunes:summary>Realistic flight physics adds fun, but just for some pew pew and whoosh a scientifically accurate library is too much. This talk presents a GDScript flight library, but with just the parts you really need.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202326/
</itunes:summary>
      <itunes:duration>00:24:29</itunes:duration>
    </item>
    <item>
      <title>Lightning Talks Saturday (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57798-lightning-talks-saturday</link>
      <description>
about this event: https://pretalx.c3voc.de/godotcon2023/talk/46/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57798-eng-Lightning_Talks_Saturday_hd.mp4"
        length="655360000"
        type="video/mp4"/>
      <pubDate>Sat, 04 Nov 2023 17:00:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57798-eng-Lightning_Talks_Saturday_hd.mp4?1699190741</guid>
      <dc:identifier>2786ffd0-47fb-5e06-8013-e896ec7ef796</dc:identifier>
      <dc:date>2023-11-04T17:00:00+01:00</dc:date>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57798, 2023, godot</itunes:keywords>
      <itunes:summary>
about this event: https://pretalx.c3voc.de/godotcon2023/talk/46/
</itunes:summary>
      <itunes:duration>00:40:58</itunes:duration>
    </item>
    <item>
      <title>Running an indie game dev studio based on Godot: the good, the bad and the ugly (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57850-running-an-indie-game-dev-studio-based-on-godot-the-good-the-bad-and-the-ugly</link>
      <description>SenAm Games is an indie game studio from Munich, Germany, founded in 2018 and built on top of the Godot game engine. Since then, they have released their first commercial game &quot;Hauma&quot; and finished several serious game projects for clients.
This talk will give insights into SenAm Games&#39; journey with Godot engine and touch on their experience regarding business development, ecosystem and technology and why they continue to use Godot. How did the publishers react? Was it easy to find artists? And what were the technological roadblocks compared to more established game engines?
about this event: https://pretalx.c3voc.de/godotcon2023/talk/NXJVGG/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57850-eng-Running_an_indie_game_dev_studio_based_on_Godot_the_good_the_bad_and_the_ugly_hd.mp4"
        length="1421869056"
        type="video/mp4"/>
      <pubDate>Sat, 04 Nov 2023 16:30:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57850-eng-Running_an_indie_game_dev_studio_based_on_Godot_the_good_the_bad_and_the_ugly_hd.mp4?1699190502</guid>
      <dc:identifier>0f84cf60-d7ef-5f87-ab05-08c11752c23e</dc:identifier>
      <dc:date>2023-11-04T16:30:00+01:00</dc:date>
      <itunes:author>Senad Hrnjadovic</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57850, 2023, Talks, godot</itunes:keywords>
      <itunes:summary>SenAm Games is an indie game studio from Munich, Germany, founded in 2018 and built on top of the Godot game engine. Since then, they have released their first commercial game &quot;Hauma&quot; and finished several serious game projects for clients.
This talk will give insights into SenAm Games&#39; journey with Godot engine and touch on their experience regarding business development, ecosystem and technology and why they continue to use Godot. How did the publishers react? Was it easy to find artists? And what were the technological roadblocks compared to more established game engines?
about this event: https://pretalx.c3voc.de/godotcon2023/talk/NXJVGG/
</itunes:summary>
      <itunes:duration>00:28:26</itunes:duration>
    </item>
    <item>
      <title>The journey to Godot 4: what can you expect? (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57809-the-journey-to-godot-4-what-can-you-expect-</link>
      <description>
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon20239/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57809-eng-The_journey_to_Godot_4_what_can_you_expect_hd.mp4"
        length="236978176"
        type="video/mp4"/>
      <pubDate>Sat, 04 Nov 2023 16:30:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57809-eng-The_journey_to_Godot_4_what_can_you_expect_hd.mp4?1699190315</guid>
      <dc:identifier>e94d64a4-d31e-521d-9320-438ef2b2eee1</dc:identifier>
      <dc:date>2023-11-04T16:30:00+01:00</dc:date>
      <itunes:author>Miskatonic Studio</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57809, 2023, Talks, godot</itunes:keywords>
      <itunes:summary>
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon20239/
</itunes:summary>
      <itunes:duration>00:26:18</itunes:duration>
    </item>
    <item>
      <title>The Making of Abandoned Spaceship Demo Scene (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57805-the-making-of-abandoned-spaceship-demo-scene</link>
      <description>In this talk, I will break my process down, describing how every step was made.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202334/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57805-eng-The_Making_of_Abandoned_Spaceship_Demo_Scene_hd.mp4"
        length="638582784"
        type="video/mp4"/>
      <pubDate>Sat, 04 Nov 2023 14:30:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57805-eng-The_Making_of_Abandoned_Spaceship_Demo_Scene_hd.mp4?1699190169</guid>
      <dc:identifier>fa71eed9-9227-52a7-b3a6-4ca823c8762f</dc:identifier>
      <dc:date>2023-11-04T14:30:00+01:00</dc:date>
      <itunes:author>Jaanus Jaggo</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57805, 2023, Talks, godot</itunes:keywords>
      <itunes:summary>In this talk, I will break my process down, describing how every step was made.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202334/
</itunes:summary>
      <itunes:duration>00:54:31</itunes:duration>
    </item>
    <item>
      <title>In-house editor plugins and tooling (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57807-in-house-editor-plugins-and-tooling</link>
      <description>In this presentation I&#39;ll go over the inhouse plugins and tooling we created for Koira.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202319/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57807-eng-In-house_editor_plugins_and_tooling_hd.mp4"
        length="498073600"
        type="video/mp4"/>
      <pubDate>Sat, 04 Nov 2023 15:30:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57807-eng-In-house_editor_plugins_and_tooling_hd.mp4?1699189882</guid>
      <dc:identifier>ff978df1-5082-5363-a166-f1e6506e8b05</dc:identifier>
      <dc:date>2023-11-04T15:30:00+01:00</dc:date>
      <itunes:author>Sander Vanhove</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57807, 2023, Talks, godot</itunes:keywords>
      <itunes:summary>In this presentation I&#39;ll go over the inhouse plugins and tooling we created for Koira.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202319/
</itunes:summary>
      <itunes:duration>00:51:17</itunes:duration>
    </item>
    <item>
      <title>The Future of Rendering in Godot (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57791-the-future-of-rendering-in-godot</link>
      <description>I would like to briefly introduce major design decisions in Godot&#39;s current renderers and how they fit into the landscape in the industry.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/3/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57791-eng-The_Future_of_Rendering_in_Godot_hd.mp4"
        length="336592896"
        type="video/mp4"/>
      <pubDate>Sat, 04 Nov 2023 11:00:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57791-eng-The_Future_of_Rendering_in_Godot_hd.mp4?1699189618</guid>
      <dc:identifier>d95e1866-5b07-5ecd-87d2-5e78f2b1103e</dc:identifier>
      <dc:date>2023-11-04T11:00:00+01:00</dc:date>
      <itunes:author>Clay John</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57791, 2023, Keynote, godot</itunes:keywords>
      <itunes:summary>I would like to briefly introduce major design decisions in Godot&#39;s current renderers and how they fit into the landscape in the industry.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/3/
</itunes:summary>
      <itunes:duration>00:53:50</itunes:duration>
    </item>
    <item>
      <title>Paying my Debt to Society: SwiftGodot (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57866-swift-godot-fixing-the-multi-million-dollar-mistake</link>
      <description>In a previous life, Miguel worked tirelessly to get Unity and other game engines to adopt .NET as a runtime to execute their game code, as it blended beauty and speed.  And he dreamed that one day the pauses introduced by the garbage collector could one day be solved, but after decades this dream seems further away with each passing day. Meanwhile, a language of equal beauty and ergonomics emerged without any of these downsides. This talk will discuss both the rationale of the Swift bindings for Godot, as well as a bold proposal to integrate Swift into Godot itself.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/W89WUZ/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57866-eng-Swift_Godot_Fixing_the_Multi-million_dollar_mistake_hd.mp4"
        length="460324864"
        type="video/mp4"/>
      <pubDate>Sat, 04 Nov 2023 17:00:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57866-eng-Swift_Godot_Fixing_the_Multi-million_dollar_mistake_hd.mp4?1699186472</guid>
      <dc:identifier>212c30eb-42fb-5db8-87ed-4959aac2d43a</dc:identifier>
      <dc:date>2023-11-04T17:00:00+01:00</dc:date>
      <itunes:author>Miguel de Icaza</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57866, 2023, Talks, godot</itunes:keywords>
      <itunes:subtitle>Fixing the Multi-million dollar mistake</itunes:subtitle>
      <itunes:summary>In a previous life, Miguel worked tirelessly to get Unity and other game engines to adopt .NET as a runtime to execute their game code, as it blended beauty and speed.  And he dreamed that one day the pauses introduced by the garbage collector could one day be solved, but after decades this dream seems further away with each passing day. Meanwhile, a language of equal beauty and ergonomics emerged without any of these downsides. This talk will discuss both the rationale of the Swift bindings for Godot, as well as a bold proposal to integrate Swift into Godot itself.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/W89WUZ/
</itunes:summary>
      <itunes:duration>00:54:52</itunes:duration>
    </item>
    <item>
      <title>About Ramatak (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57797-about-ramatak</link>
      <description>.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202329/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57797-eng-About_Ramatak_hd.mp4"
        length="335544320"
        type="video/mp4"/>
      <pubDate>Sat, 04 Nov 2023 15:30:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57797-eng-About_Ramatak_hd.mp4?1699186192</guid>
      <dc:identifier>46e6e6da-ea51-50fc-b839-25534021474c</dc:identifier>
      <dc:date>2023-11-04T15:30:00+01:00</dc:date>
      <itunes:author>HP van Braam</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57797, 2023, Sponsor, godot</itunes:keywords>
      <itunes:summary>.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202329/
</itunes:summary>
      <itunes:duration>00:41:05</itunes:duration>
    </item>
    <item>
      <title>How to publish your game on Xbox (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57795-how-to-publish-your-game-on-xbox</link>
      <description>.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202321/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57795-eng-How_to_publish_your_game_on_Xbox_hd.mp4"
        length="587202560"
        type="video/mp4"/>
      <pubDate>Sat, 04 Nov 2023 14:30:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57795-eng-How_to_publish_your_game_on_Xbox_hd.mp4?1699185977</guid>
      <dc:identifier>182a6e12-f264-5b3f-bb65-b1a43df4c6ac</dc:identifier>
      <dc:date>2023-11-04T14:30:00+01:00</dc:date>
      <itunes:author>Neil Holmes</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57795, 2023, Sponsor, godot</itunes:keywords>
      <itunes:summary>.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202321/
</itunes:summary>
      <itunes:duration>00:51:29</itunes:duration>
    </item>
    <item>
      <title>Powering your Godot Game with Steam (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57803-powering-your-godot-game-with-steam</link>
      <description>The talk will give an overview of GodotSteam: how and why it started, how it helps developers leverage the full functionality of Valve&#39;s Steamworks API, games that use it to add cool stuff for their players, and where the project is going in the future.

There are many popular use-cases such as achievements, statistics, leaderboards, and Play Together, but there are more advanced concepts like Workshop, Inventory, and Networking, which can be rather intimidating. The project aims to make adding these less complicated for developers and to speed up their integration.

Many popular games, such as Dome Keeper and TailQuest, take full advantage of Steamworks, but there are some excellent examples among lesser-known games like Ailin:Traps and Treasures and Chicken Fight. They have actively engaged their communities through mods, custom maps, in-game purchases, and multiple ways to play.

Additions are coming soon, such as SteamMultiplayerPeer, which allows Godot to use Steam as a transport layer and mix higher-level networking nodes with Steamworks. Also, companion apps, such as GodotSteam UGC Uploader and GodotSteam Uploader, will ease the process of adding Workshop items and uploading builds to Steam itself.

While GodotSteam can help developers add a lot of cool functionality to their games, the project obviously would not be as good without its community. The project has greatly improved through tutorials, pull-requests, testing, suggestions, and participation from folks of all skill levels. My goal is to make sure the community knows how to take advantage of GodotSteam’s full list of features.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202325/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57803-eng-Powering_your_Godot_Game_with_Steam_hd.mp4"
        length="287309824"
        type="video/mp4"/>
      <pubDate>Sat, 04 Nov 2023 12:30:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57803-eng-Powering_your_Godot_Game_with_Steam_hd.mp4?1699185705</guid>
      <dc:identifier>b06938f1-4e1d-55f6-87a0-df58b58023be</dc:identifier>
      <dc:date>2023-11-04T12:30:00+01:00</dc:date>
      <itunes:author>GP Garcia</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57803, 2023, Talks, godot</itunes:keywords>
      <itunes:summary>The talk will give an overview of GodotSteam: how and why it started, how it helps developers leverage the full functionality of Valve&#39;s Steamworks API, games that use it to add cool stuff for their players, and where the project is going in the future.

There are many popular use-cases such as achievements, statistics, leaderboards, and Play Together, but there are more advanced concepts like Workshop, Inventory, and Networking, which can be rather intimidating. The project aims to make adding these less complicated for developers and to speed up their integration.

Many popular games, such as Dome Keeper and TailQuest, take full advantage of Steamworks, but there are some excellent examples among lesser-known games like Ailin:Traps and Treasures and Chicken Fight. They have actively engaged their communities through mods, custom maps, in-game purchases, and multiple ways to play.

Additions are coming soon, such as SteamMultiplayerPeer, which allows Godot to use Steam as a transport layer and mix higher-level networking nodes with Steamworks. Also, companion apps, such as GodotSteam UGC Uploader and GodotSteam Uploader, will ease the process of adding Workshop items and uploading builds to Steam itself.

While GodotSteam can help developers add a lot of cool functionality to their games, the project obviously would not be as good without its community. The project has greatly improved through tutorials, pull-requests, testing, suggestions, and participation from folks of all skill levels. My goal is to make sure the community knows how to take advantage of GodotSteam’s full list of features.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon202325/
</itunes:summary>
      <itunes:duration>00:22:33</itunes:duration>
    </item>
    <item>
      <title>How a C/C++ noob ported DOOM to run in Godot using GDExtension (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57793-how-a-c-c-noob-ported-doom-to-run-in-godot-using-gdextension</link>
      <description>DOOM is a famous and supreme feat of programming, studied and beloved by game developers across time, so of course, it should be ported to Godot. This talk is ideal for viewers looking to explore GDExtensions, or who have an passion for demon slaying.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon20231/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57793-eng-How_a_C_C_noob_ported_DOOM_to_run_in_Godot_using_GDExtension_hd.mp4"
        length="442499072"
        type="video/mp4"/>
      <pubDate>Sat, 04 Nov 2023 12:00:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57793-eng-How_a_C_C_noob_ported_DOOM_to_run_in_Godot_using_GDExtension_hd.mp4?1699185569</guid>
      <dc:identifier>87cd7294-5823-516a-bdc3-261c4e832f7f</dc:identifier>
      <dc:date>2023-11-04T12:00:00+01:00</dc:date>
      <itunes:author>Adam Scott</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57793, 2023, Talks, godot</itunes:keywords>
      <itunes:summary>DOOM is a famous and supreme feat of programming, studied and beloved by game developers across time, so of course, it should be ported to Godot. This talk is ideal for viewers looking to explore GDExtensions, or who have an passion for demon slaying.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/godotcon20231/
</itunes:summary>
      <itunes:duration>00:55:41</itunes:duration>
    </item>
    <item>
      <title>Godot GIS - We Ain&#39;t Playin&#39; (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57849-godot-gis-we-ain-t-playin-</link>
      <description>This talk covers my new project, Xoronaut, which is an plugin to Godot 4. The presentation will show progress in reading the two main kinds of GIS files, vector and raster.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/V7T9TH/
</description>
      <enclosure url="https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57849-eng-Godot_GIS_-_We_Aint_Playin_hd.mp4"
        length="395313152"
        type="video/mp4"/>
      <pubDate>Sat, 04 Nov 2023 12:00:00 +0100</pubDate>
      <guid isPermaLink="true">https://cdn.media.ccc.de/events/godotcon/2023/h264-hd/godotcon2023-57849-eng-Godot_GIS_-_We_Aint_Playin_hd.mp4?1699185292</guid>
      <dc:identifier>986386e4-ecc8-5476-a152-aaabbff48768</dc:identifier>
      <dc:date>2023-11-04T12:00:00+01:00</dc:date>
      <itunes:author>Paul Schrum</itunes:author>
      <itunes:explicit>No</itunes:explicit>
      <itunes:keywords>godotcon2023, 57849, 2023, Talks, godot</itunes:keywords>
      <itunes:summary>This talk covers my new project, Xoronaut, which is an plugin to Godot 4. The presentation will show progress in reading the two main kinds of GIS files, vector and raster.
about this event: https://pretalx.c3voc.de/godotcon2023/talk/V7T9TH/
</itunes:summary>
      <itunes:duration>00:25:45</itunes:duration>
    </item>
    <item>
      <title>Opening Remarks (godotcon2023)</title>
      <link>https://media.ccc.de/v/godotcon2023-57810-opening-remarks</link>
      <description>
about this event: https://pretalx.c3voc.de/godotcon2023/talk/48/
</description>
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      <itunes:author>Johannes Ebner, Emilio Coppola</itunes:author>
      <itunes:explicit>No</itunes:explicit>
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about this event: https://pretalx.c3voc.de/godotcon2023/talk/48/
</itunes:summary>
      <itunes:duration>00:06:51</itunes:duration>
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    <itunes:keywords>CCC Congress Hacking Security Netzpolitik</itunes:keywords>
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    <itunes:summary>A wide variety of video material distributed by the Chaos Computer Club. This feed contains all events from godotcon2023 as mp4</itunes:summary>
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